How to play
One thing a day
The Thinker picks a single secret thing and tells you only its subject — like “Kitchen object”.
Twenty yes-or-no questions
Every question gets Yes, No, Sometimes, or Irrelevant. Nothing else. Spend them wisely.
One guess
You get exactly one final guess per day. Get it right and your streak grows.
Bonus lives
Miss it and you can buy 5 more questions and another guess, or invite friends for free lives. Bonus rounds don't count on the community leaderboard.
Midnight reset
A brand new puzzle drops at 12am. Everyone plays the same one.